
Nintendo NES style
Trained with 61 various screenshots of NES games, enlarged to 822x720 (pixel perfect/nearest neighbor)
Use "mrreplicart/sd-webui-pixelart" extension with Automatic1111 for better results, with these settings :
- 512x480 picture downscale by 2 in pixel art extension (to get 256x240 which is the NES resolution)
- "Rescale to original size" checked
- Palette size : 16 (it's technically 25 but palette is shared between BG & sprites), you can download and use the original NES palette too (which is 55 colors)
/!\ Don't use pixel art style checkpoints as they tend to make lower resolution pixelarts (NES is 256x240), use generic checkpoints, like Dreamshaper.
Use trigger word (if necessary) : nes_style and token like "video game".
/!\ This Lora is harder to use than my other one (GBA style) because pictures tends to be more detailled than the original NES (even with correct resolution and limited palette), it's because the NES (the cost of the cartridges actually) had a limit of tiles than can be use to create the picture while stable diffusion don't.
描述:
训练词语:
名称: 568281_training_data.zip
大小 (KB): 612
类型: Training Data
Pickle 扫描结果: Success
Pickle 扫描信息: No Pickle imports
病毒扫描结果: Success
名称: Nintendo_NES_Style.safetensors
大小 (KB): 36981
类型: Model
Pickle 扫描结果: Success
Pickle 扫描信息: No Pickle imports
病毒扫描结果: Success