
This model aims to imitate the style of Darkest Dungeon.
Unlike this model, it's not specifically aimed at mod development - instead, this is aimed at making standalone beautiful images in the style of the game.
Do NOT ask what happened to version 001 and versions 004 through 009.
I plan to add enemies and Darkest Dungeon 2 to the dataset in future versions, and maybe make a different LoRA for each individual hero.
Actually, enemies are probably going to need a LoRA of their own, and even then I'm not sure if it'll get a good result. So enemies are planned for the far future.
Finally, here's a tag directory:
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DarkestDungeon - activation keyword
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DDCinematic - activation keyword for special part of dataset - only in version 010
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DDHeroAfflicted - afflicted heroes - not in version 003
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DDHero<HERO_NAME_HERE> - each individual hero - not in version 003 - only one image for each, so results are not guaranteed
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DDAreaNone - the backgrounds of the Afflicted and cut Virtued images - these are the title screen and Hamlet respectively - again, small dataset means poor results
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DDAreaWeald - the Weald - characterised by dead trees, mushrooms and broken stone walls
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DDAreaCove - the Cove - characterised by coral columns on either side of the image, shipwrecks and weird "water" - I usually put this one in the negative prompt
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DDAreaWarrens - characterised by an orange sky, sewer grates and skulls
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DDAreaRuins - characterised by stone arches, scrolls and wood barrels
描述:
Do NOT ask what happened to versions 004 through 009
This version aims to solve a number of problems with previous versions:
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Too little variety in generation because of a small, uniform dataset
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Outputs occasionally look "low-resolution" because of the game's sprites being made at slightly less than 1024x1024
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Too little interoperability with other LoRAs / base models
This is done by adding a new dataset trained on frames selected from the game's two opening cinematics, and improving the quality of the existing dataset.
Known limitations with this version:
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No longer very good at generating the game's iconic "Afflicted" scenes
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Will often generate jagged edges, and is very biased towards creating deciduous trees
Short keyword dictionary:
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DDCinematic - accesses the new dataset trained on the game's opening movies
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DDAncestor - tries to create a likeness of the Ancestor - not tested very much
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DDAreaCove - tries to create the Cove, seems inconsistent
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DDAreaRuins - same but with the Ruins
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DDAreaWarrens - same but with the Warrens
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DDAreaWeald - same but with the Weald
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DDAreaNone - tries to create a likeness of the Hamlet or the Darkest Dungeon as depicted from the game's title screen
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DDHero<HERO_NAME_HERE> (e.g. DDHeroGraveRobber) - tries to generate the likeness of a specific hero - seems relatively inconsistent?
The preview images are a little single-minded, so I'm eager to see what people can do with creative prompting, different base models and LoRA-mixing!
To-do list for the dataset in future versions:
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The Flagellant, Shieldbreaker and Musketeer once I get their relevant DLCs
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General graphics of the Crimson Court, Colour of Madness and Butcher's Circus DLCs
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Darkest Dungeon 2
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The Runaway
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The Duelist
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训练词语: DarkestDungeon
名称: DarkestDungeon_XL010.safetensors
大小 (KB): 111771
类型: Model
Pickle 扫描结果: Success
Pickle 扫描信息: No Pickle imports
病毒扫描结果: Success