Darkest Dungeon SDXL版本010 (ID: 464855)

Darkest Dungeon SDXL版本010 (ID: 464855)

This model aims to imitate the style of Darkest Dungeon.

Unlike this model, it's not specifically aimed at mod development - instead, this is aimed at making standalone beautiful images in the style of the game.

Do NOT ask what happened to version 001 and versions 004 through 009.

I plan to add enemies and Darkest Dungeon 2 to the dataset in future versions, and maybe make a different LoRA for each individual hero.
Actually, enemies are probably going to need a LoRA of their own, and even then I'm not sure if it'll get a good result. So enemies are planned for the far future.

Finally, here's a tag directory:

  • DarkestDungeon - activation keyword

  • DDCinematic - activation keyword for special part of dataset - only in version 010

  • DDHeroAfflicted - afflicted heroes - not in version 003

  • DDHero<HERO_NAME_HERE> - each individual hero - not in version 003 - only one image for each, so results are not guaranteed

  • DDAreaNone - the backgrounds of the Afflicted and cut Virtued images - these are the title screen and Hamlet respectively - again, small dataset means poor results

  • DDAreaWeald - the Weald - characterised by dead trees, mushrooms and broken stone walls

  • DDAreaCove - the Cove - characterised by coral columns on either side of the image, shipwrecks and weird "water" - I usually put this one in the negative prompt

  • DDAreaWarrens - characterised by an orange sky, sewer grates and skulls

  • DDAreaRuins - characterised by stone arches, scrolls and wood barrels

描述:

Do NOT ask what happened to versions 004 through 009

This version aims to solve a number of problems with previous versions:

  • Too little variety in generation because of a small, uniform dataset

  • Outputs occasionally look "low-resolution" because of the game's sprites being made at slightly less than 1024x1024

  • Too little interoperability with other LoRAs / base models

This is done by adding a new dataset trained on frames selected from the game's two opening cinematics, and improving the quality of the existing dataset.

Known limitations with this version:

  • No longer very good at generating the game's iconic "Afflicted" scenes

  • Will often generate jagged edges, and is very biased towards creating deciduous trees

Short keyword dictionary:

  • DDCinematic - accesses the new dataset trained on the game's opening movies

    • DDAncestor - tries to create a likeness of the Ancestor - not tested very much

  • DDAreaCove - tries to create the Cove, seems inconsistent

  • DDAreaRuins - same but with the Ruins

  • DDAreaWarrens - same but with the Warrens

  • DDAreaWeald - same but with the Weald

  • DDAreaNone - tries to create a likeness of the Hamlet or the Darkest Dungeon as depicted from the game's title screen

  • DDHero<HERO_NAME_HERE> (e.g. DDHeroGraveRobber) - tries to generate the likeness of a specific hero - seems relatively inconsistent?

The preview images are a little single-minded, so I'm eager to see what people can do with creative prompting, different base models and LoRA-mixing!

To-do list for the dataset in future versions:

  • The Flagellant, Shieldbreaker and Musketeer once I get their relevant DLCs

  • General graphics of the Crimson Court, Colour of Madness and Butcher's Circus DLCs

  • Darkest Dungeon 2

    • The Runaway

    • The Duelist

训练词语: DarkestDungeon

名称: DarkestDungeon_XL010.safetensors

大小 (KB): 111771

类型: Model

Pickle 扫描结果: Success

Pickle 扫描信息: No Pickle imports

病毒扫描结果: Success

Darkest Dungeon SDXL

Darkest Dungeon SDXL

Darkest Dungeon SDXL

Darkest Dungeon SDXL

Darkest Dungeon SDXL

Darkest Dungeon SDXL

Darkest Dungeon SDXL

Darkest Dungeon SDXL

Darkest Dungeon SDXL

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