
The dataset for this one is 80 of Team Fortress 2's textures.
There wasn't really a strong inspiration for this one, TF2 just has a lot of good textures and I wanted to give the power to create them to the people.
Disclaimer: The following two statements are true for dreamshaper_631BakedVae.safetensors. I haven't tested any other models with this LoRA yet, because Dreamshaper is my rock.
-
The textures from this LoRA actually tile pretty well out of the box, even without the "Tiling" flag checked. It's not perfect, but a player has to inspect them pretty closely to notice. Plus, you can make them tile perfectly (horizontally, at least) with just one extra generation and a little time in GIMP. If this LoRA gets enough interest, I'll make a video tutorial on how to do that.
-
This LoRA tends to fall apart when used with prompts that go into huge detail about a building or character or whatever. It's a texture creation LoRA; of course you've gotta start from scratch with your prompts, or at least use a less expansive quality embedding or whatever, as opposed to whatever you usually do.
I hope to expand the dataset in future.
But for now, here's a keyword guide:
-
"Team Fortress 2 texture", "TF2 texture", "videogame texture" - used in all 80 images, activation keywords
-
"subtle brush strokes" - should add the small, faded brush strokes used to augment the base colour of the texture - this keyword seems to do little in practice
-
"clean" - has a good chance of removing stains (no joke)
-
"top stain" - tries to stain the top of the texture
-
"bottom stain" - tries to stain the bottom of the texture - in practice, these two keywords don't matter that much and it will usually stain the top AND bottom - but they can be helpful in the negative prompt
-
"grey stain" - specifies that the stain should be grey (can be light or dark)
-
"brown stain" - specifies that the stain should be brown
-
"orange stain" - specifies that the stain should be orange - use this one with caution since it tends to take over the texture
-
"top trim" - attempts to add a trim of some kind at the top of the texture
-
"bottom trim" - attempts to add a trim of some kind at the bottom of the texture - this can sometimes be very useful for when you want to make a texture blend between two material types (e.g. metal and cinderblock)
-
"RED" - makes the texture a RED team texture, usually by painting part of it red (not all) - can also be used in the negative prompt if your textures are coming out too red
-
"BLU" - makes the texture a BLU team texture
-
"concrete wall" - for concrete textures
-
"cinderblock wall" - for specifically cinderblock concrete textures, can work outside concrete
-
"concrete sheets" - for a specific type of wall texture - if you're not making a concrete wall texture, put this keyword in the negative prompt
-
"concrete floor" - tries to generate a darker and dirtier type of concrete
-
"faint brick pattern" - for adding a slight brick pattern visible under paint, rarely works in practice, probably want to put it in the negative prompt
-
"brick wall" - for brick textures
-
"wood wall" - for wood textures
-
"wood planks" - specifies that the wood texture is a planks texture - seems unnecessary but using it in the negative prompt can give you a more plywood-sheety texture
-
"vertical wood planks" - specifies that the wood planks should be vertical, very useful when combined with top and bottom trims
-
"white wood" - specifies that the wood should be white - this is also useful for when you want to add wood to a prompt that's predominantly another material type (e.g. "metal wall, white wood, bottom trim" will try to add a trim of white wood planks at the bottom of the texture)
-
"brown wood" - specifies that the wood should be brown
-
"wood base" - tries to create a very specific type of wood wall texture which is hard to explain - if you're not trying to create it, put this in your negative prompt
-
"metal wall" - for metal textures
-
"vertical corrugated metal" - specifies a vertical corrugated metal texture
-
"horizontal corrugated metal" - specifies a horizontal corrugated metal texture
-
"rusty metal" - tries to make the metal rusty
-
"white metal" - specifies that the metal should be white
-
"grey metal" - specifies that the metal should be grey
-
"metal sheets" - only used on one roof texture, seems to rarely work, put it in your negative prompt
-
"metal roof" - tries to create a network of metal panels - usually this is better to put in your negative prompt
-
"metal duct", "vent" - tries to create the interior of a vent, very mixed success
-
"grass" - tries to generate grassy ground
-
"dirt" - tries to generate dirt ground, not really enough support for it in the dataset
-
"patches of dirt" - same as "dirt" really
-
"snowy" - adds snow, effect is best on dirt or grass ground
-
"rock wall" - tries to generate a rock wall texture
-
"cliff" - slightly different style of rock wall
-
"quarry" - slightly different style of rock wall
-
"glass" - tries to generate a window, usually fails unless heavily bracketed
-
"single glass panel" - tries to make the whole texture glass - if you want a window inside your texture, put this in the negative prompt
-
"industrial window" - tries to make a window in the centre of the texture
-
"stone wall" - tries to generate a stone brick wall, will either fail or add wood beams
-
"egypt" - basically the same as "stone wall" but with no beams, can sometimes be yellower
-
"wood beams" - specifically tries to generate a medieval-style wall with embedded wood beams
Any other keywords are too unimpactful to be worth mentioning.
描述:
Changelog:
-Doubled the size of the dataset from 40 images to 80
-Improved the LoRA's ability to generate grass, snow, rock walls, windows and metal grates
-Added experimental support for generating medieval-style walls with wood beams inside them
-Improved the LoRA's ability to create dark concrete
My wishlist for version 003:
-Better support for transparent textures
-Better support for textures with wall details e.g. windows and painted-on pipes
训练词语: team fortress 2 texture,tf2 texture,video game texture
名称: TF2WallTextures002.safetensors
大小 (KB): 36980
类型: Model
Pickle 扫描结果: Success
Pickle 扫描信息: No Pickle imports
病毒扫描结果: Success