
*** Any feedback on how I can improve the LORA would be greatly appreciated***
Skullgirls is one of my all time favorite games. I've put a stupid amount of hours into it and I love the game's aesthetic. Been wanting to make as close to a 1:1 style Lora for the game for awhile now and while I wouldn't say it's exactly perfect (colors are bit of a challenge to match exactly) I think I've gotten pretty close.
v1: Smaller file size, more flexible, but not 100% as accurate as v2 (still overall pretty accurate to the game's style).
v2: Larger file size, way less flexible than v1, but more accurate to the game's style.
I suggest using a .70 weight.
If you're struggling to get a specific hair color to gen or clothes use emphasized weights as needed. See image prompts for examples.
activation prompt: sgtyle
suggested negative prompts if you don't want everyone having FIlia's hair or Parasol's dress: extra mouth, prehensile hair, detached hair, short dress.
If random buildings are being generated in your background neg prompt: city, buildings
Big thanks to Luna-Chan for all their help figuring out training parameters.
描述:
Decided to see how well the model would perform if I retrained with the same paramters except changed resolution from 512 to 768 and dim from 128 to 256 and personally I love the results. This version isn't as flexible as the below model but I think it's more accurate in terms of replicating the actual Skullgirls style.
***Note: Because of the training parameters, the file size for this lora is much larger than most Loras.
Side note: gens with this lora using AOM2 look pretty nice.
训练词语: sgstyle
名称: sgstylev2.safetensors
大小 (KB): 589942
类型: Model
Pickle 扫描结果: Success
Pickle 扫描信息: No Pickle imports
病毒扫描结果: Success