大师级数字色彩高阶理论视频教程fphddct303advanceddigitalcolourtheory大师级数字色彩高阶理论视频教程

大师级数字色彩高阶理论视频教程fphddct303advanceddigitalcolourtheory大师级数字色彩高阶理论视频教程

资源下载
仅限VIP下载,请先
犹豫不决让我们错失一次又一次机会!!!

大师级数字色彩高阶理论视频教程fphddct303advanceddigitalcolourtheory大师级数字色彩高阶理论视频教程

教程中文名称:大师级数字色彩高阶理论视频教程教程英文名称:fxphd dct303 advanced digital colour theory 教程出品机构:fxphd教程时长:6小时教程格式:mp4 附工程源文件教程作者:charles poynton教程语言:英语

1

fxphd dct303 advanced digital colour theorycolour image coding is at the heart of digital imaging; it is a critical element of high-quality digital cinema and hd production. in this course we follow colour from its spectral form in front of the camera into acquisition where colour is reduced to 3 components. then through the post-production. grading. finishing. approval. mastering. distribution. and display/exhibition stages. we discuss the colour transforms and colourspaces used at all of these stages. we discuss colour aspects of subsampling and compression (h.264. as in canon cameras. prores. as in alexa. and jpeg2000. as used in dcps).we’ll present lots of diagrams. graphs. and equations using math at intermediate level; we hope that you’re quite familiar with y = mx + b. and somewhat familiar with matrices. power functions. and logarithms. (warning: the presenter is canadian; colour will be spelled with a “u”.)class 1: technical introduction to colour science: we introduce the spectral power distributions of physics using newton’s drawing from the year 1666. we introduce the cie standard observer. and the tristimulus values (“tristimuli”) that result from applying those weighting functions to spds. we derive rgb values. and demonstrate rgb colour mixtures. we review the cmy coding of motion picture film. and review the densitometric coding of classic cpd/dpx systems.class 2: perceptually uniform coding: we define the concept of linearity. and explain why it is important in modern imaging systems. we define lightness. we introduce power functions and logarithms. we discuss the code-100 problem. we ask. what bit depth is necessary to represent reality? what bit depth is required to satisfy human vision?class 3: lin. log. and quasilog coding: there are two kinds of “linear” acquisition and two kinds of “log” acquisition; we elaborate. we outline various proprietary log formats. we discuss theoretical and practical aspects of acquisition coding.class 4: colour transforms: there are many kinds of colour transforms: affine transforms (3×3 linear matrix. in lms. xyz. rgb colourspaces. and also in y’cbcr spaces). projective transforms transforms (used in cie xy). and various nonlinear transforms (including cie lab). we discuss 3d luts. gamut mapping. and icc colour management systems.class 5: the aces workflow. colourspaces. and transforms: scene-referred linear-light image coding is fast becoming the standard way to do high-end production. we describe the aces and oces colourspaces. and the aces colour transforms: idt. lmt. rrt. rdt. and odt.class 6: we explain the theoretical and practical necessity of a camera 3×3 matrix. we describe how to build a transform from real camera rgb (device space) to the aces interchange colourspace – that is. we explain how to build an aces input device transform. idt. we also discuss why idts have illumination dependencies.class 7: video colour coding: we present a systematic overview of gamma. including the dci standard for digital cinema (2.6). the bt.1886 standard for hd (2.4) and the srgb standard for desktop computing (2.2). we review chroma subsampling (4:4:4. 4:2:2. 4:2:0). and discuss its effects on noise. resolution. and bit depth.class 8: distribution: we describe in detail the dci p3 image coding used for reference d-cinema projectors. and the xyz coding for dcps. we outline compression issues associated with prores. h.264. and jpeg2000.class 9: hd. 2k. 4k (“uhd”). 8k: we detail current and future image formats. and we discuss the underlying theory of spatial sampling. resampling. and oversampling.class 10: emergent display systems: wide gamut colour is emerging rapidly. we discuss led backlights on lcd displays; oled displays; laser displays; spatially modulated backlights and high dynamic range displays. we also discuss the open issue of observer metamerism in emergent displays.

vip会员免费下载:

fxphd

资源下载
下载价格VIP专享
仅限VIP下载升级VIP
犹豫不决让我们错失一次又一次机会!!!
原文链接:https://1111down.com/236272.html,转载请注明出处

本站开启缓存功能

登入后回任何页面即可登入成功,当前页不显示

没有账号?注册  忘记密码?

社交账号快速登录