vue三维数字化环境视频教程fxphdmod3023ddigitalenvironmentsvue教程3d设计vue三维数字化环境视频教程

vue三维数字化环境视频教程fxphdmod3023ddigitalenvironmentsvue教程3d设计vue三维数字化环境视频教程

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vue三维数字化环境视频教程fxphdmod3023ddigitalenvironmentsvue教程3d设计vue三维数字化环境视频教程

教程中文名称:vue三维数字化环境视频教程教程英文名称:fxphd mod302 3d digital environments教程出品机构:fxphd教程格式:mov 附工程源文件教程使用软件:vue.3dsmax.ae教程语言:英语

fxphd mod302 3d digital environmentsthis advanced course will cover the creation of not one. but a number of full 3d production quality mattes. all highly detailed and photoreal. we will be covering a lot of ground across multiple shots taken to final in our 10 classes. with the continuing rise on stereoscopic 3d in films and television. there are an increasing number of occasions when a 2d or 2.5d matte just won’t cut it anymore.not only will we be using vue 10 but also other applications such as autodesk mudbox and autodesk maya to get each shot to final using the features each applications brings to the table. as well as covering the creation of detailed photoreal mattes in full 3d. we’ll be covering some of the most common types of environments that may be asked to do.the benefit of being in full 3d and not camera projected. is that far more complex camera shots can be achieved far more easily giving our director far more creative freedom. we’ll be finishing the course off with a complex match moved shot featuring the exterior of the cathedral interior that we created in mod301 along with vue elements to create the external establishing shot to the interior shots created in mod301.we will be covering a lot of ground and feature final. practical examples both as standalone 3d mattes and for use in the short referenced in the lesson description. some knowledge of vue. maya and mudbox will be required. although as much as can be will be explained in the time available. however this is not a beginners course. also where applicable we’ll be covering composting in nuke to truly take each shot to a final level.wayne robson was the first digital sculptor to receive the autodesk master award for mudbox. he has worked as a freelance digital artist and taught 3d digital sculpture around the world and has lectured at the vienna science academy. he is the programmer behind ‘mudwalker’ and the ‘wayne’s vector displacement shader’ and as a freelance artist his work can be seen in tv. games and film. robson is also the author of many dvd tutorials. books and articles on 3d and has give the autodesk masterclass on mudbox in 2009 2010. he is also an autodesk authorised developer and publisher and a beta tester for more 3d applications than it is possible to list.

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