substancedesigner创建游戏环境纹理视频教程substancepainter教程3d设计ptcreatinggameenvironmenttextureswithsubstancesuite

substancedesigner创建游戏环境纹理视频教程substancepainter教程3d设计ptcreatinggameenvironmenttextureswithsubstancesuite

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substancedesigner创建游戏环境纹理视频教程substancepainter教程3d设计ptcreatinggameenvironmenttextureswithsubstancesuite

游戏环境纹理化流水线自从引入了物质设计师和画家套件以来.发生了巨大的变化.它可以适应于。本课程用实体套件创建游戏环境纹理.将帮助您转换到这些现代的纹理工作流程中。首先.你会建造出程式化的形状的传统和程序。然后.您将创建用于unity的所有必需映射。最后.您将重复使用这些纹理在实体设计器和油漆工中的多个资产上重复使用。通过这一环境贴图课程结束时.你会有一个坚实的理解当前的工业管道.同时仍保持质量和传统纹理技术通过使用zbrush与物质结合的套房。软件要求:substance designer. substance painter.the game environment texturing pipeline is drastically changing since the introduction of the substance designer and painter suite. and it can be daunting to adapt to. this course. creating game environment textures with substance suite. will help you transition into these modern texturing workflows. first. you’ll build out stylized shapes both traditionally and procedurally. then. you’ll create all the necessary maps for use in unity. last. you’ll reuse these textures iteratively on multiple assets inside both substance designer and painter. by the end of this environment texturing course. you’ll have a solid understanding of current industry pipelines. while still maintaining the quality and techniques of traditional texturing by using zbrush in conjunction with substance suite. software required: substance designer. substance painter.

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