modo果汁饮料产品包装制作视频教程thefoundrytheproductpitchmodotrainingmodo教程3d设计modo果汁饮料产品包装制作视频教程

modo果汁饮料产品包装制作视频教程thefoundrytheproductpitchmodotrainingmodo教程3d设计modo果汁饮料产品包装制作视频教程

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modo果汁饮料产品包装制作视频教程thefoundrytheproductpitchmodotrainingmodo教程3d设计modo果汁饮料产品包装制作视频教程

教程中文名称:modo果汁饮料产品包装制作视频教程教程英文名称:the foundry the product pitch modo training 教程出品机构:the foundry教程时长:6小时49分教程格式:mp4 附工程源文件教程使用软件:modo教程作者: james darknell教程语言:英语

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本教程中.james darknell带领我们学习制作新产品包装的整个工作流程.来了解快速发展的消费包装产品市场。我们会学习制作产品包装的要素:装满巧克力形状糖果的容器渲染图像。我们也会学习制作和渲染用在产品标签上的水果元素.然后将其用于最终的模拟广告中。

in this tutorial ‘the product pitch – modo training for cpg’ the foundry’s own james darknell takes you through the entire workflow of building all the necessary elements for a new product pitch. aimed at the fast moving consumer packaged goods (cpg) market segment. elements of the pitch include a rendered product shot of a realistic candy container filled with chiclet shaped ‘fruit bites’. you will also build and render the fruit elements that are used for the product’s label and then reused for a final mock advertisement.what is included with the product?16 videos segments27 scenes in lxo format20 assorted images and backdropsexperience level:all levels. basic knowledge of modo ui + navigation. some experience in general modeling will be helpful but not required.total run time:06:49:41 (nearly 7 hours)software compatibility:modo 901 sp3 and laterproduct format:training videos are at 1920 x 1080 resolution and narrated in english.video 01: introduction — introduction to the cpg product pitch and concept. followed by an overview of key modo knowledge necessary for the training.video 02: modeling the orange — building the realistic orange. gathering reference and using multi-res sculpting to add in details.video 03: surfacing the orange — using procedural shaders to create a realistic displacement map for the orange’s rind.video 04: making lemons — using the orange as a base. the models is modified to be a lemon.video 5: modeling the cherry — using techniques applied in the earlier lesson. the cherry is modeled with a realistic stem and leaf.video 6: surfacing the cherry — applying procedural textures to create a realistic surface and baking the textures out to image maps.video 7: posing the cherries — applying a custom spline deformer to pose the cherry stems and then freezing the result for later use.video 8: modeling the strawberry — baking out custom seed displacement maps and then applying them as a texture replicator.video 9: surfacing the strawberry — using subsurface scattering for realistic berry skin and applying fur to the leafy berry top.video 10: all fruits:– composing the four fruit elements into a single scene for rendering the label image.video 11: modeling the package — modeling the candy container using catmull clark subdivision surfaces.video 12: surfacing the package — using stacked shaders to combine the elements that create the completed package label.video 13: filling the package — using dynamics to realistically fill the container with the colorful candy pieces.video 14: candy surfacing — applying displacement maps to the candy for added realism and finalizing the surfacing on the container for a rendered product shot.video 15: creating the mock ad — combining all the various elements and composing them into the final rendered image. particles are employed to generate the candy spray.video 16: wrap-up — project summary and wrap up.

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