3dsma2021核心技能训练1681

3dsma2021核心技能训练1681

资源下载
仅限VIP下载,请先
犹豫不决让我们错失一次又一次机会!!!

3dsma2021核心技能训练1681

资源详情

3dsmax软件以其高效建模和渲染而闻名。 这种优势在建筑.制造.游戏开发.工业设计和动态图形方面发挥了重要作用。从建模和纹理到照明和渲染.有数十种功能和技术需要掌握。 本课程从头开始概述了整个3dsmax软件.以及3d艺术家创建专业模型和动画所需的基本技能。讲解了3ds max界面并根据自己需求对其进行自定义设置。探索如何使用样条线.多边形和细分曲面为不同的对象建模。 然后.学习构造层次结构.添加摄影机和灯光以及为关键帧设置动画。 讲师aaron f.ross还深入研究了材质和纹理贴图.以及arnold和quicksilver等渲染引擎的选项。注意:该教程为英文中字.含素材。001 – introducing 3ds max 2021.mp4002 – using the exercise files.mp4003 – choosing a workspace.mp4004 – setting preferences.mp4005 – using project folders.mp4006 – getting familiar with the interface.mp4007 – customizing a workspace.mp4008 – customizing background and grid colors.mp4009 – creating primitives with keyboard entry.mp4010 – creating primitives interactively with the mouse.mp4011 – position objects with select and move.mp4012 – rotate and scale objects.mp4013 – navigating in viewports.mp4014 – orbit and viewport undo.mp4015 – saving time with keyboard shortcut hotkeys.mp4016 – customizing hotkeys.mp4017 – choosing viewport shading modes.mp4018 – advanced viewport settings and presets.mp4019 – configuring viewport layouts.mp4020 – specifying display units.mp4021 – specifying system units.mp4022 – defining the home grid.mp4023 – saving a maxstart.max template scene.mp4024 – merging scenes.mp4025 – duplicating object instances with array.mp4026 – clone objects with transforms.mp4027 – introducing snap.mp4028 – precision transforms with grid and snap.mp4029 – outlining object names with scene explorer.mp4030 – collecting objects in groups.mp4031 – managing display layers.mp4032 – controlling object and layer display properties.mp4033 – understanding xref external references.mp4034 – creating an xrefrecord.mp4035 – moving objects in reference coordinate systems.mp4036 – rotating objects in reference coordinate systems.mp4037 – manipulating objects around a transform coordinate center.mp4038 – using isolate selection and lock selection.mp4039 – selecting in window and crossing modes.mp4040 – creating shapes.mp4041 – editing bezier splines.mp4042 – setting shape detail with interpolation.mp4043 – modeling with the extrude modifier.mp4044 – extruding along a path with the sweep modifier.mp4045 – exporting paths from adobe illustrator.mp4046 – importing illustrator paths to 3ds max.mp4047 – adding a bevel modifier.mp4048 – controlling level of detail for a bevel modifier.mp4049 – modeling typography with textplus.mp4050 – manipulating and fine-tuning textplus.mp4051 – deforming an object with a modifier.mp4052 – layering deformers in the modifier stack.mp4053 – defining polygon level of detail.mp4054 – passing a selection up the stack.mp4055 – understanding topology dependence.mp4056 – versioning and collapsing the stack.mp4057 – preparing boolean operands.mp4058 – combine volumes with boolean compound objects.mp4059 – adding edges with quickslice.mp4060 – adding edges with cut.mp4061 – hardening polygon edges with the smooth modifier.mp4062 – using the modeling ribbon.mp4063 – simplifying geometry with remove.mp4064 – branching with editable poly extrude.mp4065 – detailing a mesh.mp4066 – rounding corners with chamfer.mp4067 – understanding subdivision surfaces.mp4068 – best practices for modeling subdivision surfaces.mp4069 – box modeling for subdivision surfaces.mp4070 – modeling with the symmetry modifier.mp4071 – modeling curvature with soft selection.mp4072 – refining geometry with swiftloop.mp4073 – constraining sub-object transforms.mp4074 – correcting a seam with non-uniform scale offset.mp4075 – sharpening corners with edge crease.mp4076 – baking subdivisions.mp4077 – creating a physical camera and target.mp4078 – first-person camera navigation in viewports.mp4079 – enabling safe frames.mp4080 – setting resolution and aspect ratio in render setup.mp4081 – creating a free camera.mp4082 – rotating in gimbal coordinate space.mp4083 – setting rotation axis order to emulate a tripod.mp4084 – previewing renders with activeshade.mp4085 – creating photometric lights.mp4086 – adjusting light intensity and color.mp4087 – adjusting light shape.mp4088 – controlling spotlight parameters.mp4089 – using the light explorer.mp4090 – illuminating with an environment color.mp4091 – illuminating with an hdri environment.mp4092 – white balancing an environment.mp4093 – separating environment from background.mp4094 – creating a sun and sky.mp4095 – using the slate material editor.mp4096 – assigning materials to objects.mp4097 – managing scene materials.mp4098 – managing sample slots.mp4099 – saving a material library.mp4100 – physical material color and roughness.mp4101 – physical material reflection parameters.mp4102 – controlling viewport material shading.mp4103 – controlling material sample size.mp4104 – creating a 3d procedural map.mp4105 – art directing 3d map parameters.mp4106 – mapping bitmap image files.mp4107 – projecting uvs with uvw map.mp4108 – using real-world map size.mp4109 – restoring links with asset tracking.mp4110 – understanding hierarchies.mp4111 – moving pivot points.mp4112 – rotating pivot points.mp4113 – prioritizing rotation axes.mp4114 – linking objects.mp4115 – locking transforms.mp4116 – correcting and avoiding scale issues.mp4117 – choosing frame rate and playback speed.mp4118 – choosing the active time segment.mp4119 – creating keyframes in auto key mode.mp4120 – creating keyframes in set key mode.mp4121 – editing keyframes in the track bar timeline.mp4122 – editing keyframes in the dope sheet.mp4123 – editing keyframes in the curve editor.mp4124 – editing interpolation in the curve editor.mp4125 – manipulating tangents in the curve editor.mp4126 – editing a trajectory with a motion path.mp4127 – choosing a renderer.mp4128 – choosing render options.mp4129 – rendering an image sequence.mp4130 – playing an image sequence with the ram player.mp4131 – tonemapping a high dynamic range rendering.mp4132 – next steps.mp4

资源详情

3dsmax软件以其高效建模和渲染而闻名。 这种优势在建筑.制造.游戏开发.工业设计和动态图形方面发挥了重要作用。从建模和纹理到照明和渲染.有数十种功能和技术需要掌握。 本课程从头开始概述了整个3dsmax软件.以及3d艺术家创建专业模型和动画所需的基本技能。讲解了3ds max界面并根据自己需求对其进行自定义设置。探索如何使用样条线.多边形和细分曲面为不同的对象建模。 然后.学习构造层次结构.添加摄影机和灯光以及为关键帧设置动画。 讲师aaron f.ross还深入研究了材质和纹理贴图.以及arnold和quicksilver等渲染引擎的选项。注意:该教程为英文中字.含素材。001 – introducing 3ds max 2021.mp4002 – using the exercise files.mp4003 – choosing a workspace.mp4004 – setting preferences.mp4005 – using project folders.mp4006 – getting familiar with the interface.mp4007 – customizing a workspace.mp4008 – customizing background and grid colors.mp4009 – creating primitives with keyboard entry.mp4010 – creating primitives interactively with the mouse.mp4011 – position objects with select and move.mp4012 – rotate and scale objects.mp4013 – navigating in viewports.mp4014 – orbit and viewport undo.mp4015 – saving time with keyboard shortcut hotkeys.mp4016 – customizing hotkeys.mp4017 – choosing viewport shading modes.mp4018 – advanced viewport settings and presets.mp4019 – configuring viewport layouts.mp4020 – specifying display units.mp4021 – specifying system units.mp4022 – defining the home grid.mp4023 – saving a maxstart.max template scene.mp4024 – merging scenes.mp4025 – duplicating object instances with array.mp4026 – clone objects with transforms.mp4027 – introducing snap.mp4028 – precision transforms with grid and snap.mp4029 – outlining object names with scene explorer.mp4030 – collecting objects in groups.mp4031 – managing display layers.mp4032 – controlling object and layer display properties.mp4033 – understanding xref external references.mp4034 – creating an xrefrecord.mp4035 – moving objects in reference coordinate systems.mp4036 – rotating objects in reference coordinate systems.mp4037 – manipulating objects around a transform coordinate center.mp4038 – using isolate selection and lock selection.mp4039 – selecting in window and crossing modes.mp4040 – creating shapes.mp4041 – editing bezier splines.mp4042 – setting shape detail with interpolation.mp4043 – modeling with the extrude modifier.mp4044 – extruding along a path with the sweep modifier.mp4045 – exporting paths from adobe illustrator.mp4046 – importing illustrator paths to 3ds max.mp4047 – adding a bevel modifier.mp4048 – controlling level of detail for a bevel modifier.mp4049 – modeling typography with textplus.mp4050 – manipulating and fine-tuning textplus.mp4051 – deforming an object with a modifier.mp4052 – layering deformers in the modifier stack.mp4053 – defining polygon level of detail.mp4054 – passing a selection up the stack.mp4055 – understanding topology dependence.mp4056 – versioning and collapsing the stack.mp4057 – preparing boolean operands.mp4058 – combine volumes with boolean compound objects.mp4059 – adding edges with quickslice.mp4060 – adding edges with cut.mp4061 – hardening polygon edges with the smooth modifier.mp4062 – using the modeling ribbon.mp4063 – simplifying geometry with remove.mp4064 – branching with editable poly extrude.mp4065 – detailing a mesh.mp4066 – rounding corners with chamfer.mp4067 – understanding subdivision surfaces.mp4068 – best practices for modeling subdivision surfaces.mp4069 – box modeling for subdivision surfaces.mp4070 – modeling with the symmetry modifier.mp4071 – modeling curvature with soft selection.mp4072 – refining geometry with swiftloop.mp4073 – constraining sub-object transforms.mp4074 – correcting a seam with non-uniform scale offset.mp4075 – sharpening corners with edge crease.mp4076 – baking subdivisions.mp4077 – creating a physical camera and target.mp4078 – first-person camera navigation in viewports.mp4079 – enabling safe frames.mp4080 – setting resolution and aspect ratio in render setup.mp4081 – creating a free camera.mp4082 – rotating in gimbal coordinate space.mp4083 – setting rotation axis order to emulate a tripod.mp4084 – previewing renders with activeshade.mp4085 – creating photometric lights.mp4086 – adjusting light intensity and color.mp4087 – adjusting light shape.mp4088 – controlling spotlight parameters.mp4089 – using the light explorer.mp4090 – illuminating with an environment color.mp4091 – illuminating with an hdri environment.mp4092 – white balancing an environment.mp4093 – separating environment from background.mp4094 – creating a sun and sky.mp4095 – using the slate material editor.mp4096 – assigning materials to objects.mp4097 – managing scene materials.mp4098 – managing sample slots.mp4099 – saving a material library.mp4100 – physical material color and roughness.mp4101 – physical material reflection parameters.mp4102 – controlling viewport material shading.mp4103 – controlling material sample size.mp4104 – creating a 3d procedural map.mp4105 – art directing 3d map parameters.mp4106 – mapping bitmap image files.mp4107 – projecting uvs with uvw map.mp4108 – using real-world map size.mp4109 – restoring links with asset tracking.mp4110 – understanding hierarchies.mp4111 – moving pivot points.mp4112 – rotating pivot points.mp4113 – prioritizing rotation axes.mp4114 – linking objects.mp4115 – locking transforms.mp4116 – correcting and avoiding scale issues.mp4117 – choosing frame rate and playback speed.mp4118 – choosing the active time segment.mp4119 – creating keyframes in auto key mode.mp4120 – creating keyframes in set key mode.mp4121 – editing keyframes in the track bar timeline.mp4122 – editing keyframes in the dope sheet.mp4123 – editing keyframes in the curve editor.mp4124 – editing interpolation in the curve editor.mp4125 – manipulating tangents in the curve editor.mp4126 – editing a trajectory with a motion path.mp4127 – choosing a renderer.mp4128 – choosing render options.mp4129 – rendering an image sequence.mp4130 – playing an image sequence with the ram player.mp4131 – tonemapping a high dynamic range rendering.mp4132 – next steps.mp4

资源下载
下载价格VIP专享
仅限VIP下载升级VIP
犹豫不决让我们错失一次又一次机会!!!
原文链接:https://1111down.com/217334.html,转载请注明出处

本站开启缓存功能

登入后回任何页面即可登入成功,当前页不显示

没有账号?注册  忘记密码?

社交账号快速登录