使用photoscan和zbrush对真实自然环境进行建模和纹理化训练视频教程zbrush教程3d设计fxphdvfx2051

使用photoscan和zbrush对真实自然环境进行建模和纹理化训练视频教程zbrush教程3d设计fxphdvfx2051

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使用photoscan和zbrush对真实自然环境进行建模和纹理化训练视频教程zbrush教程3d设计fxphdvfx2051

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时长5h 37m包含的项目文件mp4标题:fxphd – vfx205 –使用photoscan和zbrush对真实环境进行建模和纹理化信息:这门深入的课程涵盖了如何使用摄影和两个软件包来创建逼真的带纹理的3d环境.道具和场景。 agisoft photoscan是3d重建软件.pixologic zbrush是高端3d雕刻软件。在本课程结束时.您将掌握重新创建各种不同且具有挑战性的对象的知识.这些对象包括岩石.树木.树根.大地面以及整个环境.都具有真实的照片扫描资产。您还将学习如何在zbrush中重新拓扑和uv映射高分辨率几何图形.以便在许多vfx和游戏管道中有效地渲染。该课程包含2900多张用于重新创建照片扫描资产的照片.以及一些最详细.最复杂的高端生产水平的逼真的3d资产.这些资产令人难以接受。该课程由利亚姆·怀特豪斯(liam whitehouse)教授.自2003年以来一直从事3d和视觉效果行业.并从格里菲斯大学(griffith university)毕业.获得了工业设计学位。他最近在industrial light and magic担任技术总监.完成了《变形金刚3》的工作。他在使用商用软件进行水模拟方面拥有丰富的经验.并且在lucasfilm内部使用专有软件生成刚体(physbam)方面拥有丰富的经验。 .气体模拟(羽状)和粒子模拟(zeno)。利亚姆(liam)最近在格里菲斯大学电影学院(griffith university film school)教授视觉特效(vfx).在昆士兰州布里斯班的昆士兰艺术学院(qu昆士兰艺术学院)教授nuke。

duration 5h 37m project files included mp4title: fxphd – vfx205 – modeling and texturing photoreal environments using photoscan and zbrushinfo:this in-depth course covers how to create photoreal textured 3d environments. props. and scenes using photography and two software packages. agisoft photoscan is 3d reconstruction software and pixologic zbrush is high end 3d sculpting software. by the end of this course. you’ll be armed with the knowledge to recreate all kinds of different and challenging objects including rocks. trees. roots. and large ground surfaces as well as entire environments as photoreal photo-scanned assets.you will also learn how to re-toplogise and uv map high resolution geometry in zbrush so that it efficiently renders in many vfx and game pipelines. the course features over 2900 photos used to recreate the photo-scanned assets. and some of the most detailed and complex high end production level photoreal 3d assets which are amazing to train with.the course is taught by liam whitehouse who has been in the 3d and visual effects industry since 2003. graduating from griffith university with a degree in industrial design. he has most recently worked as a technical director at industrial light and magic where he completed work on transformers 3. he has extensive experience using commercially available software for water simulations as well as experience using proprietary software available inside lucasfilm for generating rigid body (physbam). gas simulations (plume) and particle simulations (zeno). liam has been recently teaching vfx at griffith university film school. and nuke at queensland college of art in brisbane queensland.

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