zbrush游戏角色纹理材质制作训练视频教程zbrush4characterproduction3creatzbrush教程3d设计zbrush游戏角色纹理材质制作训练视频教程

zbrush游戏角色纹理材质制作训练视频教程zbrush4characterproduction3creatzbrush教程3d设计zbrush游戏角色纹理材质制作训练视频教程

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zbrush游戏角色纹理材质制作训练视频教程zbrush4characterproduction3creatzbrush教程3d设计zbrush游戏角色纹理材质制作训练视频教程

教程中文名称:zbrush游戏角色纹理材质制作训练视频教程教程英文名称:eat3d zbrush 4 character production 3 creating the uvs and texturing the game model教程出品机构:eat3d教程时长:5小时30分教程格式:mp4 附工程源文件教程使用软件:zbrush 4. autodesk maya. photoshop. modo. xnormal. headus uv. ddo教程作者:michael pavlovich教程语言:英语

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eat3d zbrush 4 character production 3 creating the uvs and texturing the game modelin this dvd. instructor michael pavlovich continues where he left off in part 2 to create uvs. textures. and rendering for the cowboy character. he starts off by uving the low-poly mesh utilizing 3 programs: headus uv. autodesk maya. and zbrush uv master. once the uvs are complete. michael then goes into xnormal to create the normal map. ambient occlusion map. and capturing the poly paint for the diffuse map. he then takes the maps into photoshop to clean them up and then uses quixel’s ddo plugin to create the final textures. finally he takes the mesh and textures into modo to create the final presentation renders.in this final dvd of the series. you will have a number of solutions for quickly and easily created quality assets for your own custom character pipeline.

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