zbrush逼真游戏人物角色实例制作视频教程charactercreationforgameswithadazbrush教程3d设计zbrush逼真游戏人物角色实例制作视频教程

zbrush逼真游戏人物角色实例制作视频教程charactercreationforgameswithadazbrush教程3d设计zbrush逼真游戏人物角色实例制作视频教程

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zbrush逼真游戏人物角色实例制作视频教程charactercreationforgameswithadazbrush教程3d设计zbrush逼真游戏人物角色实例制作视频教程

教程中文名称:zbrush逼真游戏人物角色实例制作视频教程教程英文名称:game art institute – character creation for games with adam skutt week 1 – 3教程出品机构:game art institute教程时长:7小时30分教程格式:mp4 附工程源文件教程使用软件:zbrush 4r7.maya等教程语言:英语

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game art institute character creation for games with adam skutt week 1 – 3create amazing realistic game characterslearn the art of creating a game character. everything from anatomy to clothing to topology and texturing is covered in this course. substance designer and marvelous designer are just some of the programs that adam dives into as well as mari and zbrush.if you wish to get into the fast growing game industry and score a stable art job with amazing potential to grow then you need adam skutt’s course.adam works at epic games where he gets paid to sculpt and paint realistic characters all day long and he is here to show you the skills. tools and workflows that you need to know to excel in this industry.this live eight week course with epic lead character artist adam skutt will go into the depths of character creation for games and cinematic.adam is currently working as a senior character artist at epic. previous to that he naughty dog where he was a lead character artist on uncharted 4.in this course you’ll learn:how to establish proper topology for your charactersbasic character anatomy & proportionsfacial anatomy that mattersimporting & exporting for gamesproper map setupand much more…curriculumassignment #1heroic male. age 25 – 40 for example. (topic of character can be discussed. must be humanoid)create a hero worthy character from the chest up. this character should be in the realm of characterizedrealism. think marv. from sin city. learn to make choices that help sell the characters personality andpurpose.for the first project i will go over gathering reference material. establishing a concept/plan of action andhigh poly modeling techniques in zbrush maya.week 1 demonstrate head sculpting techniques: primary. secondary and tertiary detailsweek 2 critique and more demo for high poly clothing and costume elements creation.week 3 final critique of high poly model

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