rpg角色扮演游戏模型制作综合训练视频教程uartsycreaturecreationforgameszbrush教程3d设计rpg角色扮演游戏模型制作综合训练视频教程

rpg角色扮演游戏模型制作综合训练视频教程uartsycreaturecreationforgameszbrush教程3d设计rpg角色扮演游戏模型制作综合训练视频教程

资源下载
仅限VIP下载,请先
犹豫不决让我们错失一次又一次机会!!!

rpg角色扮演游戏模型制作综合训练视频教程uartsycreaturecreationforgameszbrush教程3d设计rpg角色扮演游戏模型制作综合训练视频教程

教程中文名称:rpg角色扮演游戏模型制作综合训练视频教程教程英文名称:uartsy creature creation for games 教程出品机构:uartsy教程时长:超过10小时教程格式:mp4 教程使用软件:zbrush.maya.keyshot.toolbag教程作者:damian szeibert 教程语言:英语

1

uartsy creature creation for gamesin this 10-week course you will be creating 3 characters. ordered much like any rpg (role-playing game); beginning with the simple and grinding your way into the complex and most rewarding. the course will cover multiple workflows for creating compelling creatures for video games using a variety of tools. from introductory to advanced. most importantly. while providing you with all the technical knowledge you can handle. we aim to make this course 10 weeks of intense fun for any artist with a passion for real-time beasties.the 5 most important lessons:sculpting creature anatomy using real world creature mechanicsmaintaining aesthetic appeal and vision in concept art implementationreconciling the anatomical. physiological and morphological in the odd and fantasticworkflow optimization for simplifying complex retopology. uving and generating mapsbuilding a stunning realtime creature presentation in unrealproject 1 : building a nooblidonin this first week we will be working on a simple character to review the concepts of producing a creature character for real-time rendercovered topics:modeling a minor npc creature using zbrush & mayazbrush texturing fundamentalscreating ordered topology within zbrushuv. height & texture map generation in zbrushprevizualization using maya’s real-time renderer & keyshotproject 2 : leveling up – sculpting a mid-sized enemy beastin these following weeks we expand on the concepts introduced in the first week of the course and introduce tools that aid in producing better results for characters with a bit more complexitycovered topics:sculpting creature anatomy using real world creature mechanicsmaximizing zbrush mesh control for sculptingproject 3 : leveling up – ordered topologycontinue to expand on the concepts introduced in the first week and retopologize your mid-level creaturecovered topics:fundamentals of ordered topologyretopology using the modeling toolkit in maya 2015project 4 : leveling up – putting on the polishadd the finishing touches to your mid-level creature and create a final polished rendercovered topics:zbrush & photoshop techniques to generate rich texturesuv & map generation using mayausing marmoset toolbag for dynamic presentationproject 5 : the boss battle – creating a behemothduring the second half of the course. the emphasis will be on getting the best possible results using an array of tools and techniques when producing a heroic enemy npccovered topics:reconciling the anatomical. physiological & morphological in the odd & fantasticmanagement of a complex game character projectmaintaining aesthetic appeal & vision in concept art implementationproject 6 : the boss battle – sculpting to match scalecontinue working on your heroic enemy npc. paying special attention to hybrid creatures that combine anatomy from multiple speciescovered topics:sculptural lighting & the zbrush blockoutreference sculpting in zbrushbuilding creatures from the bones outsculpting in anatomical hybridization guided by morphologyproject 7 : the boss battle – digging in deeper & adding complex elementsthis week you will enhance the complexity of your heroic enemy npc by adding details and creating hard surface accessories.covered topics:final sculptural details using alphas. brush modification & surface noisepreparation for hair & fur using fibermesh to generate planar poly hairhard surface creature elements & accessories using zbrushproject 8 : the boss battle – workflow optimizationthis week. damian will share his tips for optimizing your workflow. as you continue working on your heroic enemy npc and begin the process of retopologizing and generating mapscovered topics:simplifying complex retopologyuving using maya & zbrushmap generation using xnormalsproject 9 : the boss battle – creating compelling color & materialsthis week. you will texture your heroic enemy npc. using a combination of programs to get the best resultcovered topics:tips for selecting appropriate colors & textures for game creaturestexturing with photoshop. zbrush. substance designer & substance painterproject 10 : bonus: rigging

vip会员免费下载:

资源下载
下载价格VIP专享
仅限VIP下载升级VIP
犹豫不决让我们错失一次又一次机会!!!
原文链接:https://1111down.com/211757.html,转载请注明出处

本站开启缓存功能

登入后回任何页面即可登入成功,当前页不显示

没有账号?注册  忘记密码?

社交账号快速登录