逼真的广告电影3d场景环境创建训练视频教程maya教程3d设计environment_creation_for_film.part13

逼真的广告电影3d场景环境创建训练视频教程maya教程3d设计environment_creation_for_film.part13

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逼真的广告电影3d场景环境创建训练视频教程maya教程3d设计environment_creation_for_film.part13

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类型:在线学习| mp4 |视频:h264.1280×720 |音频:aac.48.0 khz语言:英语| vtt |大小:20.7 gb |时长:23.5 hours深入课程.使用maya.zbrush.substance painter为中级学生创建逼真的外部环境描述嗨.大家好.您想为广告或电影创建逼真的3d场景.但不知道如何开始吗?如果是这样.那么我欢迎您参加nexttut education的电影环境创建。我的名字叫abraham leal.我是3d艺术家和制作人.我在业界有8年的经验。目前.我领导着自己的工作室critical hit.在那里我们为娱乐业设计和制作项目。为何要报名:在本课程结束时.您将能够从概念上重新创建3d环境。您将了解创建必要的道具.部分.灯光和纹理所需的所有必要步骤.以便为您的作品集获得最佳效果。在本课程中.您将学习相机匹配道具建模雕刻紫外线贴图纹理化用arnold渲染电影照明后期制作我将通过在场景中进行遮挡并确定正确的比例来开始课程。之后.我们将开始为所有不同的道具建模.并为它们准备好纹理。准备好所有道具后.我们将为它们绘制地图.然后开始构建场景的灯光。最后.我们将对整个场景进行纹理化处理.并确保它看起来最佳.然后再进入photoshop进行图像的最终修饰。谁应该报名:我为中级学生和艺术家设计了这门课程.他们希望提高他们作为环境艺术家的技能.以便从头开始创建自己的场景。在本课程中.我将使用maya.zbrush.substance painter.photoshop和arnold renderer.因此请确保已安装所有组件以正确进行操作。您将学到什么环境建模纹理化用arnold渲染电影照明

genre: elearning | mp4 | video: h264. 1280×720 | audio: aac. 48.0 khzlanguage: english | vtt | size: 20.7 gb | duration: 23.5 hoursin depth course to create realistic exterior environment using maya. zbrush. substance painter for intermediate studentsdescriptionhi guys. do you want to create a realistic 3d scene for a commercial or a film but don’t know how to start? if that is the case then i welcome you to nexttut education′s environment creation for film. my name is abraham leal. i am a 3d artist and producer. i have 8 years of experience in the industry. currently i lead my own studio critical hit where we design and produce projects for the entertainment industry.why you should enroll: at the end of this course. you will able to recreate a 3d environment from a concept. you will understand all the necessary steps to create the different props. sections. lights and textures needed to get the best possible result for your portfolio.in this course. you will be learningcamera matchingprop modellingsculptinguv mappingtexturingrendering with arnoldcinematic lightingpost productioni will start the course by blocking in the scene and getting the proportions right. after that we will start modelling all the different props and getting them ready for textures. once all the props are ready we will uv map them and we will start building the lights of our scene. finally we will texture the whole scene and make sure it looks the best before we jump into photoshop for the final touches of our image.who should enroll: i have designed this course for intermediate level students and artists who want to improve their skills as environment artists in order create their own scenes from scratch. in this course i will be using maya. zbrush. substance painter. photoshop and arnold renderer. so be sure to have all of them installed to follow properly.what you’ll learnenvironment modelingtexturingrendering with arnoldcinematic lighting

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