maya中vray金属机械鸟影视级渲染技术视频教程lookdevelopmentwithvrayforvray教程3d设计maya中vray金属机械鸟影视级渲染技术视频教程

maya中vray金属机械鸟影视级渲染技术视频教程lookdevelopmentwithvrayforvray教程3d设计maya中vray金属机械鸟影视级渲染技术视频教程

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maya中vray金属机械鸟影视级渲染技术视频教程lookdevelopmentwithvrayforvray教程3d设计maya中vray金属机械鸟影视级渲染技术视频教程

教程中文名称:maya中v-ray金属机械鸟影视级渲染技术视频教程教程英文名称:the gnomon workshop look development with v-ray for maya with stephen delalla教程出品机构:gnomon教程时长:5小时教程格式:mp4 教程使用软件:substance painter.maya.photoshop.v-ray.nuke教程作者:stephen delalla教程语言:英语

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视觉发展是通过为模型添加纹理.颜色.灯光.甚至是合成效果.赋予模型情感的艺术。本教程中.stephen delalla将为我们讲解使用maya中v-ray进行视觉发展的全过程。他首先准备好一个新的模型。因为要统一着色.所以他会为我们讲解如何使用渲染测试创建视觉发展场景。为模型添加基础色彩后.我们在photoshop中进行快速渲染并设计模型的调色板。最后stephen将制作完成的模型引入灯光场景中.添加灯光.渲染.最终在nuke中合成。学习完本教程.学员需要完成自己的视觉发展任务。

the gnomon workshop look development with v-ray for maya with stephen delallalook development is the art of giving emotion to a model via textures. shaders. lighting. and even compositing. it is a very exciting time as you get to see your model take shape. and the story you are telling begins to fall into place. in this lecture. stephen delalla will be covering his entire look development process with v-ray for maya. he begins with a newly modeled asset to discuss proper preparation. since there is a need for consistency among shading work. stephen explains how to create a look dev scene to use for all render tests. this same scene is used during our asset work. and also during an in-depth look at creating realistic shaders for cloth. metal. wood. glass. concrete. stone. and leather. after applying a set of base shaders to the asset. we take a render into photoshop for a quick paint over to design the color palette of the asset.look development is an exploratory process. where there needs to be room for change as the artist is working. substance painter gives a lot of freedom in this sense. and will be used for creating our textures for the asset. during the texturing process there is discussion of the thought process behind the choices being made that leads us to our result. you will also be able to see how photoshop (or any other painting package) can be used in combination with substance painter to get even better control. once the asset is fully textured. the shaders are built in maya with the exported files from substance. lastly. stephen brings the completed asset into a small lighting scene. and finishes the lecture with the explanation of the lighting/rendering workflow and compositing in nuke to really finalize our look. by the end of this lesson. artists should have a clear understanding of how to approach their own look development tasks both at home and in production.

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