maya高级脚本技术训练视频教程第一季3dmotiveadvancedscriptinginmayavolume1maya教程3d设计maya高级脚本技术训练视频教程第一季

maya高级脚本技术训练视频教程第一季3dmotiveadvancedscriptinginmayavolume1maya教程3d设计maya高级脚本技术训练视频教程第一季

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maya高级脚本技术训练视频教程第一季3dmotiveadvancedscriptinginmayavolume1maya教程3d设计maya高级脚本技术训练视频教程第一季

教程中文名称:maya高级脚本技术训练视频教程第一季教程英文名称:3dmotive advanced scripting in maya volume 1 教程出品机构:3dmotive教程时长:1小时50分教程格式:mp4 教程使用软件:maya教程作者:chad morgan教程语言:英语

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3dmotive advanced scripting in maya volume 1in advanced scripting in maya. we will use a real-world issue as a teaching case while developing automation and support an fbx exporter. in the first module for this course we will discuss some basic philosophies about software design before we start writing our code. we will then begin our script by starting on some basic lower level functions and ending with the creation of our fbx export nodes. from there we will continue our script by designing all the procedures needed to handle exporting of rigged characters. setting our animation export settings. and managing anim layers per animation. we will also show how to set our fbx export settings and will end the second module with writing the actual calls to the fbx exporter using our animation. next. we design our main ui. so all our export code will be easier to use. we will build a tabbed window so we can switch between model and animation export. and include such options as pop-up menus when we right-click for power users. to wrap things up. we will add the functions needed to make our ui work; we will create procedures that will automatically populate the ui depending on what is selected. procedures to support our pop-up menus. and eventually calling our export code.】

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