maya电影级钢铁侠完整实例制作视频教程gumroadhulkbusterbyromainchauliacmaya教程3d设计maya电影级钢铁侠完整实例制作视频教程

maya电影级钢铁侠完整实例制作视频教程gumroadhulkbusterbyromainchauliacmaya教程3d设计maya电影级钢铁侠完整实例制作视频教程

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maya电影级钢铁侠完整实例制作视频教程gumroadhulkbusterbyromainchauliacmaya教程3d设计maya电影级钢铁侠完整实例制作视频教程

教程中文名称:maya电影级钢铁侠完整实例制作视频教程教程英文名称:gumroad hulkbuster by romain chauliac 教程出品机构:gumroad教程时长:超过10小时教程格式:mp4 附工程源文件教程使用软件:maya.cinema4d.uvlayout.substancepainte教程作者:romain chauliac教程语言:英语

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gumroad hulkbuster by romain chauliacin this gumroad i’ll show you about 25hrs of work on how i did the hulkbuster using maya. cinema4d. uvlayout. substancepainter. corona render and nuke!it’s for intermediate level. i show all the process from scratch to final render but without any audio comment and video are x2 speed-up to make them more dynamic and pleasant to watch.1 – modeling – 4hrsall the modeling is done in maya. due to is powerful tools and my experienced workflow. if you want to understand this modeling workflow more in depthl.here i show how i model the hulkbuster’s upper body parts in hightpoly.2 – uvs – 3hrsi did uvs using uv layout. because it’s one of the most powerful uv editing software and it’s stand-alone. so you can use it in any pipeline. with any 3d application.3 – texturing – 2hrsfor texturing i choose substancepainter. even if here we are’nt with a game asset but with a highpoly. i wanted to use the power of procedural texturing to speed-up the repetitive texture process. thanks to substancepainter. we will only texture the head of the hulkbuster and it’ll automatically texture all the body’s 20k texture.4 – shaders and render – 1h30i choose corona render for cinema4d to make the render. the speed of this renderer is incredible and allow me to quickly render hd animation.i’ll show you how i build my shaders using substance output in order to have a strong nice metal look and build some layered shaders with blend material and mask.5 – compositing – 1hrfinnally a bit of compositing with nuke to add final touchs to the render animation. how to compose my .exr multipass. subtle detail like glow. cc. denoise glossy. grain…

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