blender忍者角色材质渲染技术训练视频教程charactercreationvolume35cycleblender教程3d设计blender忍者角色材质渲染技术训练视频教程

blender忍者角色材质渲染技术训练视频教程charactercreationvolume35cycleblender教程3d设计blender忍者角色材质渲染技术训练视频教程

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blender忍者角色材质渲染技术训练视频教程charactercreationvolume35cycleblender教程3d设计blender忍者角色材质渲染技术训练视频教程

教程中文名称:blender忍者角色材质渲染技术训练视频教程教程英文名称:cg masters character creation volume 3.5 cycles convert教程出品机构:cg masters教程时长:2小时29分教程格式:mp4 附工程源文件教程使用软件:blender v2.7x.教程作者:mark masters教程语言:英语

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in this condensed training dvd. greg zaal (taking the reins from lee salvemini’s finished ninja character in volume 3) shows you everything you need to know to create your own realistic and physically accurate cycles materials.not only will you learn how to use the cycles render engine. you’ll also learn the core principles of physically based shading. using the ninja character as an example. we’ll go through all the various kinds of surfaces and study how and why they look the way they do. and then replicate that using node-based materials.cycles can often seem slower than traditional renderers. due to the fact that it’s a brute-force path tracer (meaning that instead of trying to fake or approximate light. it calculates it exactly as it behaves in reality). giving us the best possible image quality by default. for this reason. we’ll also cover several ways to optimize our scene and speed up the render without losing image quality.this dvd is aimed at blender users who have previous experience with the old blender render engine and would like to begin their adventures with the modern path tracer. cycles. but if you’re new to materials and textures in general. don’t worry. all the basics are explained thoroughly.instructor: greg zaalvideo info: 2hr 29min. 1920 x 1018 resolution. webm format.software used: blender 2.7x (cycles)skill level: intermediatedvd featuresblend files included for every stage of the process. including most demonstrationshigh resolution videos recorded at 100 dpiclean and simple web interface for watching the videosa comprehensive help and info page including links to further reading.translates methods used for blender render to cyclessetting up reliable hdr lightingdiscover the possibilities of node-based materialsconductive (metallic) vs. non-conductive materialsoptimizing thin glass and the corneasetting up reusable node groupsdestructive and non-destuctive render optimizationusing the node wrangler add-onthe difference between the glossy distribution functions and where you should use themdvd chapters0. introduction1. building a basic material2. texturing overview3.1. lighting setup3.2. fresnel3.3. subsurface scattering3.4. metals3.5. clothing4.1. sai4.2. goggles4.3. eyes4.4. hair5. node groups6. render optimization

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