zbrush与3dsma游戏昆虫角色制作视频教程creatingagamereadymonsterinsectzbrush教程3d设计zbrush与3dsmax游戏昆虫角色制作视频教程

zbrush与3dsma游戏昆虫角色制作视频教程creatingagamereadymonsterinsectzbrush教程3d设计zbrush与3dsmax游戏昆虫角色制作视频教程

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zbrush与3dsma游戏昆虫角色制作视频教程creatingagamereadymonsterinsectzbrush教程3d设计zbrush与3dsmax游戏昆虫角色制作视频教程

教程中文名称:zbrush与3ds max游戏昆虫角色制作视频教程 教程英文名称:digital-tutors creating a game-ready monster insect in zbrush and 3ds max教程出品机构:digital-tutors 教程时长:6小时47分教程格式:flv 附工程源文件教程使用软件:zbrush 4r5. 3ds max 2012. photoshop cs5. topogun 1.06 w64. 3point shader pro教程作者:gabe selinger教程语言:英语

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digital-tutors creating a game-ready monster insect in zbrush and 3ds maxin this tutorial we will learn the process of creating a detailed killer-monster insect and taking it to a point where its a game-ready mesh. ready to be rigged.we will go through the entire process from scratch. starting with blocking out the mesh from concept images. then we will sculpt a detailed high-poly mesh in zbrush. after the high poly is finalized we will retopologize in topogun to get clean efficient geometry. uv unwrap. and bake the high poly information to textures.lastly. we will view and take screenshots of the character using the 3-point viewport shader in 3ds max and touch up the final renders in photoshop.

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