使用unrealengine4adobefuse3dsma和miamo进行视频教程323gbgamedevelopmentwithunrealengine4adobefuse3dsmaxandmixamo

使用unrealengine4adobefuse3dsma和miamo进行视频教程323gbgamedevelopmentwithunrealengine4adobefuse3dsmaxandmixamo

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使用unrealengine4adobefuse3dsma和miamo进行视频教程323gbgamedevelopmentwithunrealengine4adobefuse3dsmaxandmixamo

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mp4 | 视频:avc 1280×720 | 音频:aac 44khz 2ch | 持续时间:3.5小时| 3.23 gb 类型:电子学习| 英语语言本系列视频将向您展示如何使用虚幻引擎4和3ds max创建自己的虚拟现实游戏.以及如何使用adobe fuse和mixamo增强角色和风景的外观。对于虚幻引擎4.adobe fuse.3ds max和mixamo的基金会.请搜索guilherme rafael撰写的其他视频。这个系列包含九个片段:游戏开发的角色创造。本系列的第一个片段介绍了如何使用adobe fuse创建自己的角色.使用mixamo添加骨骼和动画.使用3ds max调整睫毛的缺陷.以及使用虚幻引擎创建动作的动画。用于游戏开发的景观组合部分1.该系列中的第二个片段包括场景组合.包括对象设计.拓扑和使用3ds max进行映射。创建包含石头和植物的3d景观。用于游戏开发的景观组合第2部分。该系列中的第三个片段继续使用3ds max开发场景。在我们的游戏场地上添加一个标志和仙人掌。用于游戏开发的景观组合第3部分。该系列中的第四个片段继续使用3ds max开发场景。在我们的游戏场地添加一个峡谷。用于游戏开发的景观组合第4部分。该系列中的第五个片段继续使用3ds max开发场景。在我们的游戏场地添加山脉。用于游戏开发的景观组合第5部分。该系列中的第六个片段继续使用3ds max开发场景。在我们的游戏场地上添加木梁和桥梁。创建游戏竞技场第1部分。该系列中的第七个剪辑将我们从前六个剪辑创建的模型导入到虚幻中.并开始为我们的游戏原型构建场景。在虚幻引擎中创建其他对象以帮助创建3d游戏区域。创建游戏竞技场第2部分。该系列中的第八个剪辑进一步改善了我们的运动场.使其几乎成为一种逼真的体验.包括材料.树叶.装配和灯光。添加游戏功能。系列中的第九个片段为我们的游戏创建了最后润色.包括创建主菜单.使用事件图表来确定游戏顺序.利用控制设置.以及为角色添加功能以通过收藏品获得积分或通过接触来失去生命有危险物品。mp4 | video: avc 1280×720 | audio: aac 44khz 2ch | duration: 3.5 hours | 3.23 gbgenre: elearning | language: englishthis video series will show you how to create your own virtual reality game using unreal engine 4 and 3ds max. as well as how to enhance the appearance of the characters and landscape using adobe fuse and mixamo. for the fundmentals on unreal engine 4. adobe fuse. 3ds max. and mixamo. search for other videos by guilherme rafael. this series contains nine clips:character creation for game development. this first clip in the series covers how to create your own character using adobe fuse. add bones and animations with mixamo. adjust the defect of the eyelash with 3ds max. and create the animations for the locomotion with unreal engine.landscape composition for game development part 1. this second clip in the series covers scene composition including object design. topology. and mapping with 3ds max. create a 3d landscape containing stones and plants.landscape composition for game development part 2. this third clip in the series continues our development of the scene using 3ds max. add a sign and cactus to our game playing field.landscape composition for game development part 3. this fourth clip in the series continues our development of the scenario using 3ds max. add a canyon to our game playing field.landscape composition for game development part 4. this fifth clip in the series continues our development of the scenario using 3ds max. add a mountain range to our game playing field.landscape composition for game development part 5. this sixth clip in the series continues our development of the scenario using 3ds max. add wooden beams and a bridge to our game playing field.creating the game playing field part 1. this seventh clip in the series imports our models created from the prior six clips into unreal and starts building the scene for our game prototype. additional objects are created in unreal to help create the 3d playing field.creating the game playing field part 2v. this eighth clip in the series further refines our playing field to make it almost a lifelike experience. incorporating materials. foliage. assembly. and lights.adding game functionality. this ninth clip in the series creates the finishing touches for our game. including creating a main menu. using event graphs to determine game sequence. leveraging control settings. and adding functionality for our character to score points through collectibles or lose lives by coming into contact with dangerous objects.1以下为购买的隐藏内容:

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