unity游戏材质与纹理基础技能训练视频教程fundamentalsofmaterialsandteturesunity教程unity游戏材质与纹理基础技能训练视频教程

unity游戏材质与纹理基础技能训练视频教程fundamentalsofmaterialsandteturesunity教程unity游戏材质与纹理基础技能训练视频教程

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unity游戏材质与纹理基础技能训练视频教程fundamentalsofmaterialsandteturesunity教程unity游戏材质与纹理基础技能训练视频教程

教程中文名称:unity游戏材质与纹理基础技能训练视频教程教程英文名称:cgcookie fundamentals of materials and textures教程出品机构:cgcookie教程时长:2小时教程格式:mp4 附工程源文件教程使用软件:unity 5教程作者:knowledge base教程语言:英语

cg cookie fundamentals of materials and texturesin this course we’ll focus on bringing color into your game. unity 5 has introduced support for “physically based shading” (pbs) materials which means we can now import textures made within a physically based rendering (pbr) workflow. i’ll show you the basics of common texture maps you’ll use such as albedo. normal and emission maps. i’ll be utilizing some textures from game textures which include pbr texture maps. due to the variety of material types available within unity i’ll focus on the main “standard shader” which has been condensed to support multiple texture maps with one material.some of the topics we’ll take a look at include:– differences between metallic and specular workflows– importing texture maps– secondary maps– creating depth with height and normal maps– rendering modes for glass and transparent materials– render textures for camerasby the end of this course you should feel comfortable importing and using textures and materials in a physically based environment. the concepts applied within this course can be easily used with any other materials unity has available.

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