unrealengine游戏引擎与其他3d软件融合使用视频教程41gbunrealcontentpipelinepart07

unrealengine游戏引擎与其他3d软件融合使用视频教程41gbunrealcontentpipelinepart07

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unrealengine游戏引擎与其他3d软件融合使用视频教程41gbunrealcontentpipelinepart07

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mp4视频:| 720p |持续时间:2:13:58 |英语|字幕:vtt | 4131.6 mb虚幻引擎4和# 8212;一套强大的创作工具和# 8212;可以通过各种不同的行业专业人士用来创建独特的可视化项目。在这个过程中.为不真实的内容管道找到一个坚实的基础.并发现如何从不同的应用程序中获得资产和几何。指导员scott pagano介绍如何与几何.包括如何导入的fbx模型和动态模型为虚幻。他还分享了如何导入纹理、改进材质、使用相机等等。在整个过程中.史葛展示了如何用软件的几个关键部分的工作.包括revit和玛雅。在完成本课程.你将有你需要的桥梁3d内容创建软件和领先的可视化引擎之间的差距和# 13知识;与# 13;主题包括:用几何# 13工作;进口加工文件到虚幻与# 13;利用骨骼网格编辑# 13;创建一个材质纹理和# 13;精炼的物质材料和# 13;在虚幻与# 13组装你的场景;用相机# 13;unreal engine 4—a suite of powerful creation tools—can be leveraged by professionals in a variety of different industries to create unique visualization projects. in this course. get a solid foundation of the content pipeline for unreal. and discover how to get assets and geometry from different applications into unreal. instructor scott pagano covers how to work with geometry. including how to import fbx models and animated models into unreal. he also shares how to import textures. refine materials. work with cameras. and more. throughout the course. scott demonstrates how to work with several key pieces of software. including revit and maya. upon wrapping up this course. you’ll have the knowledge you need to bridge the gap between 3d content creation software and the leading visualization engine. topics include:working with geometry importing processed files into unreal using the skeletal mesh editor creating a material with textures refining substance material assembling your scene in unreal working with cameras

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