Worms Team17 Mayhem [multi model]版本SDXL V1 (ID: 1240771)

Worms Team17 Mayhem [multi model]版本SDXL V1 (ID: 1240771)

All previews don't use any other LoRAs. The Illustrious previews look mostly 3D because I was just starting to learn how Illustrious models work and there are no artist tags.

❌? Commercial use of this model is not allowed

? The description is written mainly with the Pony V2 version in mind, some things may not work or be accurate for the others.

I also trained a separate model for Professor Worminkle

Yes, nearly all the base models this is trained for are SDXL family, but that's still too many to list in the title.

I started working on the dataset for this model even before doing so for my previous one. I finally decided to train it because I was approaching the limit of images, the time to pack and load the dataset had grown longer than I'm comfortable with, and my motivation started dying after.... 900 images... ? Why so many images? It's mostly due to customisation, expressions and stuff Worms hold.

Why did I chose Pony as a base model?

  • I assume Pony wasn't trained on any Worms material. Anytime I tried SDXL Worms LoRAs with it (yes, I know it's ill-advised to combine Pony and SDXL) those would be completely destroyed - nothing even remotely resembling a Team17 worm. Nothing.

  • There are already several SDXL based models for Worms, and I don't like the size of SD 1.5 images (though I may train versions based on it in the future for the sake of compatibility).

  • Pony is said to be specialised for characters.

"Why do Worms look so low-poly/angular here?" It's a cartoony 2005 game, and in the 2011 remaster they didn't modify the models at all.

⚠ISSUES

  • Risk of wrong number of eyebrows/pupils.

  • Brown eyes tend to be lower quality since their texture is in lower resolution than grey eyes.

  • Worms may get complete arms.

  • Risk of fingernails.

  • Worms may get human ears (especially when they're generated with hair).

  • If you ask for a frowning worm, the pupils may get deformed because that's what happens in the actual game.

  • AI tends to ignore specifications for the number of hands.

  • Worms' heads get severely deformed upside down. Worms' heads may also look very wrong from behind, with a chance of mouths and eyebrows on the back of head.

  • If you don't specify eyebrows to be black they may change colour. In rare cases, eyebrows may be transformed into stuff like antennae, horns or ossicones.

  • Ugly teeth, unprompted sharp teeth, small risk of double mouths, the worm may appear to have 2 tongues or a barely recognisable angular tongue.

  • The lower lip texture (seen in W4M) remains sharp in most cases.

  • I added a few sick worms, however this led to the unexpected side effect where if you prompt something to be green the worm's skin may turn green. Adding "green skin" to negative should help.

  • This may be just a personal opinion, but the area between eyes and snout may look obnoxiously sharp.

  • I included a bunch of images of worms holding weapons but those don't come out right.

  • The lidded eyes in-game use just one texture so there's not much variety with them.

? Things this model is NOT trained on but may be able to do (easily or brute-forced, it varies):

  • Anthros, inconsistent from my experience.

  • Hairstyles different from the in-game ones, can do blunt bangs despite the game not having them. The game doesn't have many hairstyles however so expect repetitive sharp bangs.

  • Non-canon eye colours

  • Eyelashes, eyeshadow (eyelashes may appear unprompted in some cases, but eyeshadow is difficult to get and it may look bad)

  • Sharp teeth (should be easy, may appear unprompted)

  • Tongue stuck out of mouth

Dataset also doesn't contain any neck or body clothes (the game doesn't have those), try getting those at your own risk.

? DATASET

I like how Worms look in Worms 4: Mayhem and Worms: Ultimate Mayhem (WUM is basically a remaster of W4M with some adjustments, Worms 3D campaign and DLCs), and in W4M I can freely control the camera and change game speed (thus most images come from there). Unfortunately there's no in-game functionality to remove elements with text, but I captioned them, maybe it will help in negative prompts.

Obviously with a dataset of over 800 images tagging isn't fully consistent. I tagged images manually with replacement and mass removal assisted by Civitai and Notepad++. When AI randomly assigns genders to Worms and assumes they're Pоkemоn, can you really trust it with autotagging? ?

  • Images are not edited in any way besides basic cropping.

  • Dataset consists entirely of game screenshots and does NOT contain fan-edited textures or fanmade items, all depicted assets are property of Team17.

  • A few pictures were taken in WUM with a mod, but the only sign of modding is the removal of the annoying sepia filter (it should be completely absent in the dataset) and removal of rim lighting (making it look a bit more like W4M).

  • Hand related captions: handless, 1 disembodied hand, 2 disembodied hands (AI may not listen)

  • Eyebrow related captions: floating black rounded eyebrows, eyebrowless

  • "Default worm" caption refers to worms with all of the following criteria: eyebrows, natural skin colour (healthy), no customisation, no Jetpack/Parachute selected.

  • Dataset does NOT contain teal alien worms out of pupil/eyebrow generation concerns. They're only present in Pony V1.

  • I did NOT caption most background elements. Base Pony may still pick them up, although results look derpy.

A few images showing some differences between W4M and WUM worm textures, and some insight on hair and moustache items (very specific details may not work well or at all if prompted, e.g. I can't get Professor Worminkle's correct appearance)

?BASE MODEL COMMENTARY

Default Pony without score tags gives most stylistically accurate results (though alternatively you could actually download the WUM worm models and pose them in Gmod/SFM/MMD/whatever).

AutismMix SDXL - similar to default Pony but more artistic? I haven't quite used this much...

Nova Furry Pony might be my favourite choice. It gives clean and vibrant 2.5D results which make worms look smoother. Don't put "detailed fur" into the prompt though xd It doesn't smooth out the lower lip texture either, sadly. "Detailed eyes" might make pupils bigger.

Toonify gives 2D digital art-like results with the right prompting, though it tends to put eyelashes on lidded eyes. Without the right prompting it looks like 3D that's a bit off or 2.5D.

[PVC Style Model]Movable figure model Pony - with this you may be able to fantasise about fancy Worms figurines they'll probably never make (the closest thing there is are the board game figurines, and even those are colourless).

I don't recommend realistic checkpoints as I feel they give slightly uncanny results, but do whatever you want.

描述:

Just regular SDXL. I thought about doing this for a long time but delayed it because another SDXL LoRA for Mayhem worms exists.

Dataset reused from SD1.5.

Trained on SD XL via Civitai.

训练词语: wormsteam17, mayhemworm, worm, 1worm, solo,floating black rounded eyebrows,worm hands

名称: Worms_Team17_Mayhem_SDXL.safetensors

大小 (KB): 223134

类型: Model

Pickle 扫描结果: Success

Pickle 扫描信息: No Pickle imports

病毒扫描结果: Success

Worms Team17 Mayhem [multi model]

Worms Team17 Mayhem [multi model]

Worms Team17 Mayhem [multi model]

Worms Team17 Mayhem [multi model]

Worms Team17 Mayhem [multi model]

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