FAQR: Faking QR Morphs (bTeam)版本FAQR (ID: 499258)

FAQR: Faking QR Morphs (bTeam)版本FAQR (ID: 499258)

FAQR

This workflow introduces some novel concepts designed to save ram during SDXL animations, but they can be adapted to other workflows.

The main concept is to use QR monster to create a series of 8 images that are fed into IPAdapter to create a "QR Morphing" effect without having to use QRMonster SDXL while in the animation phase. The second trick here is to use HotShotXL motion module at a very low rate during this so that the frames look similar but not so high they would create a smooth animation. We then use a canny preprocessor and feed it into small depth and canny control nets, saving ~5gb of VRAM.

You will likely have to make some adjustments if you change the source video. The main thing to keep in mind is that you will need the source video to have enough frames to cover the length created by the IPAdapter weights, in this example I used RIFE to create more frames to cover that.

Settings are for a lightning checkpoint, you can use a regular one if you prefer to wait longer.

描述:

训练词语:

名称: faqrFakingQRMorphs_faqr.zip

大小 (KB): 765

类型: Archive

Pickle 扫描结果: Success

Pickle 扫描信息: No Pickle imports

病毒扫描结果: Success

FAQR: Faking QR Morphs (bTeam)

FAQR: Faking QR Morphs (bTeam)

FAQR: Faking QR Morphs (bTeam)

FAQR: Faking QR Morphs (bTeam)

FAQR: Faking QR Morphs (bTeam)

FAQR: Faking QR Morphs (bTeam)

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