masteringcgi出品材质纹理与笔刷合集masteringcgi出品材质纹理与笔刷合集

masteringcgi出品材质纹理与笔刷合集masteringcgi出品材质纹理与笔刷合集

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masteringcgi出品材质纹理与笔刷合集masteringcgi出品材质纹理与笔刷合集

本合辑是关于masteringcgi出品材质纹理与笔刷合集.大小:11.4 gb.格式:png.jpg.tiff.tif.分辨率:4k。mastering cgi material and brush collectionincludes:surface collection 2.0 brushes packsurface collection 2.03d collective – texture pack 01david gruwier surface imperfections 4k jpeg 8bitsurface collection 2.0 brushes packthis pack includes 60 of the highest quality textures and 76 high resolution brushes / stamps for use with texture painting apps like mari and zbrush.everything is 4k and manually tiled (tiling based on shots continuity. no stamp used)the pack includes:-dust-damage-fingerprints-small stains-large stains-wipe marks-dirt color mapshow to use them:as glossiness or anisotropy maps. to add realistic surface variations to reflective surfaces such as glass. metal and plasticbump maps. for something more organic and natural than simple noiseextra detail on windows. monitors. mirrors and other surfaces that require that extra glint of realismoverlays on lens flares and glare in compositing. to emulate a dirty lens (the raw scans are especially suited for this)mask and overlays to introduce interesting variation in any stage of shading or compositingsource material for alphas/brushes and for texture painting.the brushes provided can be loaded directly into zbrush alphas or mari paintbrush maskshow were they made?the success from clements first texture pack allowed him to upgrade his camera and equipment and although this has resulted in much crisper textures. the biggest difference this time around is the tiling. most artists will resort to cloning or heal brushing the tiling away however clement has hand masked and tiled them manually. resulting in zero quality loss and much more seamless repetition. a key factor in any triplanar shader based workflow.brushesthe beauty with this pack is clemant has turned the textures into useable brushes for software like zbrush. mudbox and mari giving you complete flexibility over how you use the maps.now you can procedurally texture a model inside mari and seamlessly add more specific features over the top with the brushes. the options are endless.

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