教程中文名称:游戏素材资源实例制作视频教程
教程英文名称:Game Art Asset Texture Pipeline
教程出品机构:Lynda
教程时长:1小时34分
教程格式:MP4 附工程源文件
教程使用软件:3ds Max, Unreal Engine, Substance Designer
教程作者:Craig Barr
教程语言:英语
Lynda Game Art Asset Texture Pipeline
The game industry moves fast! The technology in modern games requires artists to stay constantly updated. In the course, you will learn Judd Roy’s current workflow for taking an asset from 3ds Max into Substance Painter and importing it into the Unreal game engine. Senior environmental artist Judd Roy reviews the pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, you’ll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games’ Unreal Engine 4. In Unreal, you’ll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.
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