maya四足动物运动周期视频教程3dmotivequadrupedruncycleinmayamaya教程3d设计maya四足动物运动周期视频教程

maya四足动物运动周期视频教程3dmotivequadrupedruncycleinmayamaya教程3d设计maya四足动物运动周期视频教程

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maya四足动物运动周期视频教程3dmotivequadrupedruncycleinmayamaya教程3d设计maya四足动物运动周期视频教程

教程中文名称:maya四足动物运动周期视频教程教程英文名称:3dmotive quadruped run cycle in maya 教程出品机构:3dmotive教程时长:1小时19分教程格式:mp4 附工程源文件教程使用软件:maya 教程作者:thiago vidotto教程语言:英语

1

in this course we are going to animate a quadruped character for videogame from scratch. starting by setting up the reference plane for the in-game speed. followed by blocking all the main poseswith appealing shapes that can be read on any angle of view.after that we will work with the timing to make those poses fit on the correct frames. and progressively we will add the in-betweens at the same time we keep adjusting the timing. it is going to be a progressive refining process. were we keep going back and fourth on the controllers to make them have a fluid movement. we will also work with some variation in speed. dynamic arcs. follow thought and and how to address correctly the feeling of the weight. at first we will work only on the core of the body. and letting it drive all the secondary animations which we will only start to work more towards the end of the course. in the end i will show a quick trick to make the animation look more organic by using animation layers on some parts of the character and we will finish with a ready to use run cycle.

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